using System;
using System.Collections.Generic;
using System.Text;
using GameFramework;
using GameEngine;

namespace Projet_X0
{
    public class IntroScreen : GameEntity
    {
        public IntroScreen()
        {
        }

        public override void Init()
        {
            entities.Add(new LogoEntity());
        }

        public override void Update()
        {
            if(CoreServices.GetServices().input.IsKeyPressed(Keys.ANY))
                TerminateAndLaunch(GameEntityID.GameScreen);
        }
    }
}
